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How to Choose
This list is not exhaustive; it is meant to give you ideas. Since every project will be different, many of these elements may not apply. Required elements are in red. If an element is required, this means it is required for the final Project Web Site.
If you think of an element that other students might want to use, please email csandvig@uiuc.edu and suggest that it be added to this menu.
How
Many to Choose
As specified in the project assignment handout, you'll need:
Menu
of Elements
I. BACKGROUND
II. FIELDWORK ABOUT OLD PLAYFUL TECH
(required: at least one from this list or list VI.)
All fieldwork must follow the Fieldwork Guidelines Handout.
III. ANALYSIS
(required: at least two from this list)
for the old and/or new playful tech,
include analysis of
IV. DESIGN OF NEW PLAYFUL TECH
V. CONTEXT OF NEW PLAYFUL TECH
VI. FIELDWORK TESTING NEW PLAYFUL TECH
(required: at least one
from this list or list II.)
All fieldwork must follow the Fieldwork Guidelines Handout.
VII. LEARNING
for new and/or old tech, discuss and analyze
VIII. LARGER QUESTIONS
(required: at least one from this list)
in the context of your project, discuss implications of
IX. OTHER ELEMENTS
Segue URLs and demos used in class:
Read Ch. 3: Games and the Cognitive System, pp. 43-82 FROM: Loftus, G. R., & Loftus, E. F. (1983). Mind at Play: The Psychology of Video Games. New York: Basic Books.
Download this reading. [Password protected: use your UIUC Active Directory Password for access.]
IMPORTANT ROOM CHANGE:
On this date, class will meet in Foreign Language Building (FLB) room G8-A. This room is in the basement.
Directions to this building --
Floorplan of basement
Discussed in class: Cognition Bingo, Crazy Taxi