Part 1: The role of communication technology in maintaining/creating an identity
Part 2: The game Civilization 4 simulates the real world
very well. When you first begin your
civilization, you pick your leader and country.
This is an example of choosing your identity. I chose to be the leader for the Egyptian
Empire. I chose this because this leader
is a woman. Chapter 13 in Culture and
Technology discusses how gender plays an important role in creating
identity. Lots of communication
technology forces one to choose between genders. In playing this game as a woman I felt I was
creating a different identity than when I had played it as
Part 3: I think this game does a really good job at
simulating identity and its regard for communication technology. Having both female and male rulers helps
players pick an identity. This also
makes player maintain a certain identity when they are playing because who they
are as a ruler effects how they work with other rulers. If I want to be a caring, sympathetic female
ruler I will keep to myself. If I want
to be a dominating, strong male leader I could use force and take over other
empires. This game also does a good job
at challenging identity. If I want to be
a strong powerful female who takes over the entire world I can do that as
well.
My screen shot here shows me building the broadcast tower. This communication technology was extremely helpful in helping to maintain the identity I wanted and gain more technology.

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