One existing playful technology that is an influence for my proposed playful technology is the open-world or sandbox game. Many people recognize Grand Theft Auto 3 as one of the most influential and one of the earliest of this genre. What defines an open-world game is the absence of a linear path for completing specified goals and the freedom given to a player to basically do whatever they want. My proposed playful technology would be an innovative advancement of the
<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /> Project Proposal
The game that I will be trying to create for now is going to be called the Commercial Game, and it is a game that is only played during major sporting events that are watched on television. The game works when the games go on break or have commercials the first person to be able to shout out the product being advertised gets a point. There are smaller rules to the game, but will not be necessary with the rule changes I plan on making. The point of the game is to have interaction between players, so therefore the game with consist of large teams.
Hopscotch is a simple children's game which can be played with several players or alone. Played mostly on playgrounds, hopscotch is a course that is traditionally chalked onto cement. Designs vary, but the course is usually composed of a series of squares interspersed with blocks of two lateral squares. Usually the course ends with a "safe" or "home" base that can be a square, rectangle, or a semi-circle. The squares are then numbered in the sequence in which they are to be hopped.
One of my favorite games of all time is Risk. As most people know this game involves the movement of fictional armies around a global map. The people playing, battle each other by rolling several dice. Most interestingly though, this game often involves the making and breaking of alliances among players. It is this community orientated facet that I find the most fun about the game and most other games.
One of my favorite games is rock band, so I’ve decided to use it as my starting point. Rock band includes a fake guitar/bass, drums, and a microphone. The players have to hit the right notes, which are color coordinated, or the right pitch with the microphone. There are different levels of difficulty, and
As a starting point, I will look to the influences of three-dimensional virtual reality and cell phones. Within virtual reality technology, I assume the ability to portray and interact with 3D objects that make up a virtual realm projected onto a surface(s).
My inspirations for this new playful technology are numerous. Yet, primarily I will draw influences from games created randomly to quell boredom. Specifically, I hope to utilize aspects of the made-up game of Kitchenball within a 3D virtual environment.
My starting point for my playful technology is a redesign of the already existing wii-fit. For those of you that are not familiar with wii-fit, it is essentially a video game that encompasses fun and fitness into one. It uses a balance board that looks similarly to a scale, but charts your progress through different types of activity. Interactive games include anything from downhill skiing to tightrope walking.
The game I propose is called Virtual Paintball, which is an imitation of shooting game by engaging targets for a group of two or more people. The game is inspired by the concept of paintball, laser tag and Wii, because Virtual paintball comprises the elements of a shooting game and a game that tracks the players’ movement. The essential components for this game are the Virtual Paintball game system, a cell phone with internet service, and a stylish wristband.