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Alice's picture

Visualize Story Boards

Following my thought on hegemony of time over space and Tufte's notion of mapping pictures and synthesis of all modes of data, I began to think about how these ideas could relate to the presentation of visual arts, especially movies. Then I came up with the example of a story board. The story of a movie first comes from a script, which is predominantly, or entirely, of words. Then, because movies are essentially visual, storyboard artists turn the written words into a series of frames of drawings, which supposedly correspond to the actual shots. Hence, storyboards are predominantly images.

Kristin's picture

sparkley sparklines

I must admit that trying to craft a new visualization
technique was very difficult for me.  So
in lieu of my creative slump, I am going to adapt Tufte's idea of sparklines to
my research interests.  One of the main
tenants of developing a healthy identity has to do with positive feedback from
significant others.  These "others" can
be friends or family.  Unfortunately,
adolescents who receive a lot of negative feedback may be in a state of

Chris's picture

A twist on the sparklines idea

Community based research writing is often highly descriptive, detailing community issues and what is being done to attempt to solve them. My proposed visualization would integrate sparkline-like statistics and high quality photographs of community members and locations within the text of a longer research study of a specific community, perhaps a book or a dissertation. I really enjoyed the use of sparklines to illustrate specific data related to the text.

xenexus2002's picture

Visualizing Computer Mediated Relationships in Online Games through Heat Mapping

As I have stated in past entries, I have often focused my research on online video games such as World of Warcraft
Within these games, there are often player created organizations
(called guilds or clans, depending on the game) in which multiple
players can, and often do, plan activities in both the game world and
the non-game world as well.  An eventual study I would like to perform would focus on physical distance and guild membership. Namely, this
Max's picture

analytical design - newspaper routes during the 19th century

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IanK's picture

Rough Sketch of Incorporating Visualization in Analysis

Tracking VOA’s Financial investment:

State Dept. access to foreign networks

Max's picture

network analysis of on-line political organizing

In 2003, the FCC proposed eliminating media ownership caps to allow one company to own all daily and weekly
newspapers, up to three television stations, eight

sunah's picture

YAWS (Yet Another Wikipedia Study)

I know. Wikipedia studies are *so* 2006. It's okay, while it's not as cool anymore, I think there's still ample room for some great research on Wikipedia, particularly in the context of it's legitimization.

Matt's picture

Viewpoint reinforcement and hyperlinking

In media studies there are theories of news consumption that put forth the basic premise that news consumers seek out and attend to news media that reinforce (or else do not severely contradict) their already established viewpoints. The idea is that we tend to go for media that we perceive as sharing our basic worldview.

Kristin's picture

The dancing hamster: A social network analysis

I have often found myself pondering the spread of Internet crazes/ phenomenon.  Dancing and singing people and even dancing and singing hamsters have found their way onto the screens of millions of people across the globe.  Think about how many people we know that have seen the dancing hamster website, or the YouTube video of "Charlie Bit my Finger."  Whereas so many people tout the power of the Internet to specialize and personalize content, there are still many examples of people clamoring to the same silly web page for the sake of entertainment.  Although the method itse

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